About This Game STANDBY is easy to pick up but hard to master precise platformer. Challenge your reaction in this fast-paced game and get out of the glitched world. Enjoy smooth controls by dashing through the vibrant levels, crushing and overcoming all the obstacles on your way.Slide, crush, dash and teleport through the levels!You’ll never know what new mechanics will appear next!54 Unique Levels!Each will introduce you new mechanics on the go and will raise the bar for difficulty!Precise controls! Because great platformers come from great character movement!Glitchy beats!They will follow you along the way ‘till your great escape!Leaderboards!So you can become the fastest out of all and brag about it! 7aa9394dea Title: STANDBYGenre: Action, Adventure, Indie, RacingDeveloper:NoclipPublisher:HypeTrain DigitalRelease Date: 6 Jan, 2017 STANDBY License iphone hotspot standby. iphone ladegerät standby stromverbrauch. windows 10 standby wallpaper. standby redo log files unassigned. standby credit. password standby mac. standby mac mini. windows 7 standby mode command line. standby definition english. standby taste mac. standby time iphone 6s plus. windows 10 wecker standby. windows unterschied standby ruhezustand. modificare standby mac. standby korean drama ep 1. standby ios 12. standby mode not working ps4. standby time meaning. togliere lo standby dal pc. iphone im standby kein wlan. ps4 standby lüfter. windows 10 1803 standby The game has potential, but the controls pretty much kill it dead.The slow-motion doesn't feel under the player's control at all (it seems to be triggered by sliding toward a breakable block and stops when it feels like it). The controls are a little awkward but with no way to re-bind them. The distinction between 'fire', 'slide', and 'drop' feels arbitrary. Combined with the slide activating slow-motion the shift key becomes a grab bag of slide, drop, fire, activate slow motion.None of it is exactly a deal-breaker alone but it adds up to a frustrating, flow-breaking experience.. All in all, this game could have used more separate keybinds, less slow-motion, and rebindable keys.. Great game. Clean graphics, fresh concept, and a LOT of challenging levels. I would definitely reccomend this to a friend.. Satisfying fast-paced gameplay with amazing music. Most of the time i play my games with a video/stream on my second monitor or I listen to a podcast, but in this game the music is such a part of the satisfying gameplay that I just played the game with some good headphones.The Gameplay is fun as hell, i already loved the demo but the full game brings so much more.... Asks too much but gives too little. This wants to be a speedrun-hard as nails precision momentum platformer. The problem is the controls are awful. You havem a jump button, and then 1 other button that does shooting/sliding/slamming. So often you'll try to slide and youll slam down and youll die. The controls are so imprecise. I pressed jump while sliding and 50% of the time it didn't jump and I fell off a cliff. Other times I hit the slam down while sliding and it didn't respond and I died. This is all even worse when the ga me requires on you using momentum and not being able to thing and act split second on instinct but the controls don't support it. Its also annoying have to retry the entire level after 1 part that is annoying, making you waste time on a short game to inflate game length. When you're standing and trying basic things like moving and jumping its even worse. A simple slight touch to the right sends your guy moving 20 yards to the right. Also jumping is super floaty and when you are trying to make a small jump your guy goes flying past where you're trying to. Theres also not much too see, as every level looks and feels the same. Just slide slam and shoot. Kept replaying the same level and part bc of the inprecise controls and lack of checkpoints, so I decided it wasn't worth it. 4/10.. Every time I've ever been to Church's Chicken (only a few) in my life I have gotten sick from their nasty, slop bucket, grease soaked chicken. For some reason playing this made me think of that.. Asks too much but gives too little. This wants to be a speedrun-hard as nails precision momentum platformer. The problem is the controls are awful. You havem a jump button, and then 1 other button that does shooting/sliding/slamming. So often you'll try to slide and youll slam down and youll die. The controls are so imprecise. I pressed jump while sliding and 50% of the time it didn't jump and I fell off a cliff. Other times I hit the slam down while sliding and it didn't respond and I died. This is all even worse when the ga me requires on you using momentum and not being able to thing and act split second on instinct but the controls don't support it. Its also annoying have to retry the entire level after 1 part that is annoying, making you waste time on a short game to inflate game length. When you're standing and trying basic things like moving and jumping its even worse. A simple slight touch to the right sends your guy moving 20 yards to the right. Also jumping is super floaty and when you are trying to make a small jump your guy goes flying past where you're trying to. Theres also not much too see, as every level looks and feels the same. Just slide slam and shoot. Kept replaying the same level and part bc of the inprecise controls and lack of checkpoints, so I decided it wasn't worth it. 4/10.. Nice but HARD AF
chiometaneta
STANDBY License
Updated: Mar 15, 2020
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